Meanwhile, Inaba has been a full-time programmer within Monolith Soft and was in charge of programming the engine for the Xenoblade Chronicles series. After finishing work on Xenoblade Chronicles ...
Monolith Soft, the studio behind the Xenoblade Chronicles series, is expanding its in-house engine for use on future titles thanks to its newly-founded R&D department (thanks, Automaton). That is ...
Please verify your email address. Here's an Outrider build with the Greatsword and Crossbows in Throne and Liberty that offers a fair bit of flexibility for PvE and PvP. One of the Codex missions ...
Xenoblade Chronicle series developer Monolith Soft is currently working on the development of an in-house game engine. The company’s COO Tetsuya Takahashi and lead programmer Michihiko Inaba talked ...
The themes of your games in Monolith's new roleplaying game are heroic, pulp adventures with larger-than-life characters facing dramatic events where they are the focus. Tombs, jungles, cities and ...
Production Grade Cloud-Ready .NET 8 Starter Kit (Web API + Blazor Client) with Multitenancy Support, and Clean/Modular Architecture that saves roughly 200+ Development Hours! All Batteries Included.