The Dark Ages is not an open-world game but it is the biggest Doom game to date, with plenty to explore and uncover during each level. “You control the pace of the game, where you go, who you fight ...
We sit down with game director Hugo Martin and executive producer Marty Stratton to learn more about Doom: The Dark Ages.
When game director Hugo Martin discussed “Doom: The Dark Ages,” three images spring up over the discourse. The first is ...
Looking at Frank Miller's iconic Dark Knight Returns comic, Doom: The Dark Ages director says "I'd love to make a Slayer like ...
Id Software recently pulled back the curtain on Doom: The Dark Ages and revealed a lot more gameplay from the upcoming FPS while also explaining some of the biggest changes from past Doom installments ...
Doom: The Dark Ages pivots from Eternal’s platforming and instead literally grounds its combat in strafe-heavy gameplay with an emphasis on power. Sure, the great guns are still there – this is Doom, ...
Finally, id is promising the biggest play space ever for a Doom game. While it won’t be open-world, there will be plenty of explorable “secret caves and dungeon-like mines” containing all sorts of ...
The Dark Ages recently sat down to discuss their inspirations for winding the clock back instead of forward, and how it will influence gameplay.
There’s a lot of Frank Miller in the new Doom from id Software. According to game director Hugo Martin, Doom: The Dark Ages was heavily inspired by three of Miller’s works: seminal Batman comics Year ...
Doom: The Dark Ages is the largest Doom game id Software has ever made, but to be perfectly clear and possibly assuage some fears, it’s not open-world.
The creative director for Doom (2016) and Doom Eternal, Hugo Martin, is the game director of Doom: The Dark Ages - and he’s a big Batman fan.
Doom: The Dark Ages was first revealed during the Xbox Games Summer Showcase in 2024. It’s a prequel to 2016’s Doom reboot that reimagines the shooter as a medieval fantasy. We haven’t seen much of it ...